Maybe you are a licensed skydiver or skydiving student who wants to practice landing patterns under various normal and extreme conditions in a safe and repeatable manner. Maybe you just want to know how it is like to fly a canopy. In any case, Hop and Pop VR will provide you with just that. With three different editions it targets different audiences and their demands, from casual gamers to professionals in the aviation industry.
This page will give a quick overview about the core features that are included in any edition.
For most people and for all students piloting a canopy relies for the most part on visual cues and the proper interpretation thereof. Hence, a VR simulation can only be as useful as much as it is able to provide users with all the cues and details they would expect to see in the real world.
With the demo airfield included in the Basic Edition I tried to realize just that, putting quite some effort into rebuilding most landmarks and buildings in the vicinity to scale.
Depending on your individual requirements and specifications, any existing or fictious area can be (re-) built for in virtual reality, starting from a very basic look to a level of detail even the demo’s scenery.
Canopy behaviour in Hop and Pop VR is not programmatically defined but based on some smart yet computational feasible aerodynamic algorithms. This means I did not tell the simulation “turn right when the right toggle is pulled“, but instead I taught it how air and a canopy interact with each other.
This approach not only enables the fast and cost-effective implementation of any other type of canopy, but also provides accurate characteristics in a number of critical situations like
- flight through gusty wind zones,
- strong ground winds after landing,
– you better pull a toggle here
- or the dreaded pendulum effect after aborted landing flares.
Sensible Use of Hardware Resources
You don’t want to afford a super computer and I believe you shouldn’t have to. Therefore, Hop and Pop VR has been designed to run perfectly smooth on average modern home computer systems. Utilizing proven techniques from the video gaming industry this is accomplished with little to none compromises in regard to the visual experience.
Further, as Hop and Pop VR was primarily built to be used with virtual reality goggles, like the Oculus Rift, the above statement holds true in that case as well. Expect a decent but not too special gaming PC to be more than adequate. Technically interested readers will find some more information about performance requirements in the Manual.
Modular System – Modular Pricing
You can get started on your computer monitor right now with the Basic Edition – the download is free for personal use.
Finally, the Tactical Editon, which regardless of its name is available to everybody, gives you an extended set of features for professional training environments.