- How to Fly
Currently only Microsoft Windows 7 and above is supported.
For VR you need to have an Oculus Rift DK2 or higher version with the service running in version 0.8 or above.
No special installation process is required. Just unpack the contents of the downloaded archive to any location convenient. If you are able to choose between a HDD and SSD storage, I recommend you go for the SSD, as this should reduce loading times significantly.
To run Hop and Pop VR on your computer screen, just run the HopAndPopVR executable file – after the loading screen you should be put right into action.
Users of VR headsets should make sure that their device is connected and turned on before running the executable. Contrary, if you have a VR headset connected and want to start the standard version, make sure it is turned off before starting the simulator.
A note about performance: In my tests, even the smallest programs running on the same machine could serverely impede performance – even on high end gaming machines. So make sure nothing unecessary is running in parallel, especially web browsers!
It is highly recommended that you use an Xbox 360’s controller. If you don’t have one available, you can use the keyboard, but you should expect pretty strange canopy behaviour as you can only make abrupt movements.
The controller must be connected and recognized by your operating system before you start Hop and Pop VR!
|Numpad 7 / 9||33% left / right brake|
|Numpad 4 / 6||66% left / right brake|
|Numpad 1 / 3||Full left / right brake|
|Left / Right Cursor||Full left / right brake|
|Escape||Open the menu|
|Left Ctrl||Look at altimeter|
|Left Alt||Look down|
|C||Recenter the VR headset's orientation|
|P||Pause / Debrief mode (Pro Edition only) ➤|
|S||Take a screenshot (Pro Edition only) ➤|
How to Fly
Flying a canopy is easy. Pull the left toggle – turn left. Pull the right toggle – turn right.
Just keep in mind, that whenever you pull the controller’s trigger, this would simulate your hand travelling all the way from above your head down to your hips, which you just wouldn’t to in the blink of an eye. So the more you try to be smooth and slow on the triggers, the more realistic it will feel.
You need to reduce your canopy’s speed at just the right moment before landing in order to achive a gentle touchdown. You do this by pulling both toggles at the same time (called a flare). Timing is everything here, and you should again try to go from full flight to full brakes not too fast and as smooth as possible. Landing against the wind and choosing a straight final approach from at least 80-100 meters above ground will make things much easier.
The red-white target gives you something to focus and practice on. Your altimeter’s zero point is always set to the target’s elevation. Finally, your score will reflect your landing’s distance from the target among other factors.
A word about wind
In the Klatovy demo scenery you can either use the windsock or the arrow on top of the manifest to determine the wind direction. Besides that, just looking down during a 360 degrees turn might give it away.
In the Basic Edition the wind’s direction and strength are randomized for each flight, whereas both parameters can be arbitrarily set in the Pro Edition. Either way, you can expect a reasonably appropriate drop point.
The Tactical Edition’s Instructor Station allows to set any number of wind layers and drop points desired.
Debrief Mode (Pro Edition only)
You may pause the simulation at any time and freely roam around the scenery using the analog inputs of your controller. In this mode your flightpath so far is shown too. In this mode the on-screen altimeter shows the camera’s present position. For instructors this is a great tool for briefings and debriefings as well as for quick in-flight advice.
Just hit the Debrief Mode key again to resume simulation.
Taking Screenshots (Pro Edition only)
Screenshots will be taken “silently” without interrupting the simulation or any visual feedback. They are stored in a subfolder to your installation directory with the current time as filename.
Export to KML (Pro Edition only)
Once you enable KML export via the menu it works automatically, saving all completed flights as separate files into your installation folder. You can use these to debrief flights in your map viewer of choice (like Google Earth).